PRACTITIONER TRACK

START YOUR CERTIFICATION JOURNEY WITH OUR

This self-directed learning experience is a 6 month program designed to activate your agency in creative change making through the Disruptive Design Method (DDM) core content and agency building skills. Each month you get curated learning content laid out in a progressive learning experience that covers all of the DDM core content, along with challenges and points program.
PRACTITIONER TRACK

WHAT YOU WILL GAIN FROM THIS PROGRAM

  • Learn the Disruptive Design Methodology and how to apply it in developing creative change interventions for positive impact

  • Learn the power of reflexive, critical, dynamic and systems thinking and apply in your day-to-day personal and professional life

  • Uncover the power of personal agency and develop your sphere of influence to have a more positive impact on the world around you

  • Be motivated to create projects that have positive social and environmental impact

  • Dr. Leyla Acaroglu

    Instructor Bio:

    Sustainability provocateur, award-winning designer, 2016 UNEP Champion of the Earth, and creative channg-maker prioneer, Dr. Leyla Acaroglu challenges people to think differently about how the world works. As the founder of the UnSchool and creator of the Disruptive Design Method, Leyla weaves togetehr her skills as a deisgner, sociologist, and entrepreneur, to create highly imersive educative experiences. She is a sought after international expert on systems change and sustainabaility, running workshops around the world and designing activating experiences, gamified toolkits, and unique educational experiences that help equip people to intervene in systems to make the status quo obsolete. Her mainstage TED talk on sustainability has been viewed over a million times, and she leads presentations around the world on activating positive social change through creative interventions.

    Dr. Leyla Acaroglu

    UnSchool Founder + Global Change Maker

    Dr. Leyla Acaroglu

PRACTITIONER CERTIFICATION TRACK PROGRAM

6 MONTH PROGRAM

  • 01
    WELCOME! Getting Started on the Practitioner Certification
    Show Content
    • Welcome to the UnSchool Certification Tracking Systems!
    • Welcome message from Leyla
    • About the Practitioners Certification Track
    • The Learning Flow
    • A bit about us...
    • Getting to Know You
    • The Learning Toolkit
    • Process Journal
    • Process Journal Details
    • Getting started
    • A Quick Note on Getting Started
  • 02
    Thinking Differently
    Show Content
    • Introduction
    • Why make change?
    • The Full Intro to the Disruptive Design Method
    • Thinking like a Disruptive Designer
    • Developing a Systems Mindset
    • Developing Systems Mindset
    • Reflexive Thinking
    • Reflecting on Reflection
    • Learning Activity: Critical and Reflexive Thinking
  • 03
    Making Change
    Show Content
    • Introduction
    • How to Make Change
    • Make Change Part 1
    • Make Change Part 2
    • Make Change Part 3
    • Make Change Part 4
    • Make Change Part 5
    • Leyla on Making Change
    • Theory of Change
    • Theory of Change
    • How to do a Theory of Change
    • Learning Activity: Theory of Change
    • Theory of Change Worksheet
  • 04
    Systems, Sustainability & Design
    Show Content
    • Introduction
    • We are all Citizen Designers
    • The 3 Pillars
    • The 3 Pillars: Systems, Sustainability and Design
    • Full Sustainability Class
    • Learning Challenge: Your Ecological Footprint
    • Thinking in Systems
    • Full Systems Thinking Class
    • Learning Challenge: Systems Mapping
    • Learning Challenge: UN Sustainable Development Goals
  • 05
    DDM Mining phase: Research and And Cognitive Experiences
    Show Content
    • Introduction
    • The Mining Phase
    • The Mining Phase: Loving the Problem
    • Research Strategies part 1
    • Research Strategies Part 2
    • Research Strategies Part 3
    • Research Strategies Part 4
    • Research Strategies Part 5
    • Why doing good research is so important
    • Good Research Practices
    • Observational Research Approaches
    • Learning Challenge: Design a Research Strategy
    • Understanding the Human Experience
    • Cognitive Science Part 1
    • Cognitive Science Part 2
    • Cognitive Bias Part 1
    • Cognitive Bias Part 3
    • Cognitive Bias Part 4
    • Cognitive Bias Part 5
    • Cognitive Experience Design
    • Challenge: Busting Bias
  • 06
    Ethics and Empathy
    Show Content
    • Introduction
    • Integrity and Personal Ethics
    • Agency, Integrity & Personal Ethics
    • Ethics and Empathy Part 1
    • Ethics and Empathy Part 2
    • Ethics and Empathy Part 3
    • Ethics and Empathy Part 4
    • Ethics and Empathy Part 5
  • 07
    Language, Influence & Impact
    Show Content
    • Introduction
    • Language, Influence and Impact Part 1
    • Language, Influence and Impact Part 2
    • Language, Influence and Impact Part 3
    • Language, Influence and Impact Part 4
    • Language, Influence and Impact Part 5
    • X Mapping Activity
    • Learning Challenge: X Mapping
  • 08
    DDM Landscaping Phase: Systems Mapping, Dynamics and Interventions
    Show Content
    • Introduction
    • The Landscaping Phase
    • Systems Dynamics
    • Systems Mapping
    • Systems Interventions Part 1
    • Systems Interventions Part 2
    • Systems Interventions Part 3
    • Systems Interventions Part 4
    • Systems Interventions Part 5
    • Learning Challenge: Systems Intervention Design
  • 09
    DDM Building Phase: Circularity, Ideation and Sustainable Design
    Show Content
    • Introduction
    • The Circular Economy
    • Circular Design
    • Sustainable Design Part 1
    • Sustainable Design Part 2
    • Sustainable Design Part 3
    • Sustainable Design Part 4
    • Sustainable Design Part 5
    • Learning Challenge: Sustainable Design
    • Ideation Part 1
    • Ideation Part 2
    • Ideation Part 3
    • Ideation Part 4
    • Ideation Part 5
  • 10
    Gamification and Experience Design
    Show Content
    • Introduction
    • Gamification Part 1
    • Gamification Part 2
    • Gamification Part 3
    • Gamification Part 4
    • Gamification Part 5
    • Experience Design
    • Learning Challenge: Game Design
  • 11
    Project Activation and Getting Sh*t done
    Show Content
    • Introduction
    • Getting Shit Done
    • Activating Agency
    • Project Activation Part 1
    • Project Activation Part 2
    • Project Activation Part 3
    • Project Activation Part 4
    • Project Activation Part 5
    • On Procrastination
  • 12
    Putting it all together
    Show Content
    • Design Your Final Challenge Project
    • Getting S**t Done
    • Overcoming Obstacles
  • 13
    Practitioner Final Challenge
    Show Content
    • What you need to know to submit your final challenge
  • 14
    Next steps
    Show Content
    • Congrats! Here's what's next...

PRACTITIONER CERTIFICATION TRACK

WHY YOU SHOULD START THE

This program is designed for passionate people wanting to make a positive impact in their professional career and personal lives. It runs through all of the core knowledge areas of the Disruptive Design Methodology and teaches you the practice of positively disruptive change making. 

This is a great starting point if you are new to thinking in systems, sustainability and design. 

WHAT PEOPLE SAY ABOUT THE UNSCHOOL PROGRAMS

“It reframes the way you see design decisions by applying the veritable of 'time' (it may work now but in 10 years will it be sustainable?)”

Arturo Ortega

“A truly unique and rewarding experience that not only teaches you lessons in design but also life lessons from real world experiences. I highly recommend this immersive experience to anyone that ever thought that they can make a difference in the world. UnSchool ignites the creative rebel within and you leave wanting to disrupt the status quo. ”

Amanda Grossman

“An inspirational boost... it reminded me that my original goals went far beyond what I have done for a living so far ”

Alberto Solis Hernandez

FAQ

  • HOW LONG IS THE PROGRAM?

    The Practitioner Certification Track is 6 months with content delivered at the start of each month. You will have 3 months after you complete the 6 months to submit all your content to challenge for the certification.

  • WHO SHOULD TAKE THIS PROGRAM?

    Anyone interested in making a positive impact on the planet through systems, sustainability and design.

  • WHAT KIND OF SUPPORT IS PROVIDED?

    You can sign up for additional office hours to get one on one time with our UnSchool educators to support your learning process.

  • CAN I GET A SAMPLE OF THE CONTENT?

    Sure, check out week 1 below to get some sample content. We also offer 30-day money back guarantee, no questions asked. If you don't think it's rights for you then we will refund your first month's payment (minus administrative fee) if you let us know within 30 days. Please read the terms and conditions carefully.

  • WHAT IS THE CERTIFICATION?

    Certification is provided by the UnSchool. Upon completion of all the required materials and the submission of the challenge pack at the end of the 6 month program, your materials will be reviewed. If you have provided the documentation to demonstrate successful completion and skills, you will be awarded with a Practitioner Certificate Please review our full terms and conditions for more details.

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